Heres the full movelist for Tekken Revolution submitted by Cat.
Note: To find a specific character quickly, you can use CTRL + F on your keyboard.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- *-*-*-BUTTON CONVENTIONS-*-*-* _______________ | BUTTON LAYOUT | /-----------------------\ | | | ___ | 1 = [] - Left Punch | / \ | 2 = /\ - Right Punch | | 2 | | 3 = >< - Left Kick | \___/ | 4 = () - Right Kick | ___ /\ ___ | | / \ / \ | | | 1 | | 4 | | | \___/ \___/ | It's very important to | [] ___ () | become familiar with the | / \ | NUMERIC conventions of the | | 3 | | buttons (1,2,3,4), as they | \___/ | will be used throughout | >< | the movelist. | | \-----------------------/ *-*-*-MOVEMENT CONVENTIONS-*-*-* f - tap forward once d/f - tap down/forward once b - tap backwards once d/b - tap down/back once d - tap down once u/f - tap up/forward once u - tap up once u/b - tap up/back once F - Hold stick forward D/F - Hold stick down/forward B - Hold stick back D/B - Hold stick down/back D - Hold stick down U/F - Hold stick up/forward U - Hold stick up U/B - Hold stick up/back N - Neutral joystick position (Joystick is centered and not touched) SS - Short Sidestep (u,N or d,N) QCF - Quarter circle forward (Circle stick from Down to Forward) QCB - Quarter circle back (Circle stick from Down to Back) HCF - Half circle forward (Circle stick from Back to Down to Forward) HCB - Half circle back (Circle stick from Forward to Down to Back) *-*-*-LINKING & SPECIAL CONVENTIONS-*-*-* + - Moves must be done together , - Moves must be done right after the other ~ - Moves must be done IMMEDIATELY after the other _ - Or (When used between two moves, they are interchangeable) > - Move following the > has the option of being slightly delayed : - Move Following the : has to be precision timed to execute (Just Frame) # - Hold movement before '#' until the end of string, or until N (Neutral) FC - Do move while in a fully-crouched position WS - Do move While standing up (Returning the stick to neutral from a crouch) RN - While running (f,f,f or f,F#) BT - Back is turned towards opponent FD/FT - Lying on the ground Face Down / Feet Towards opponent FD/FA - " " Face Down / Feet Away from opponent FU/FT - " " Face Up / Feet Towards opponent FU/FA - " " Face Up / Feet Away from opponent CH - Counterhit (Hitting your opponent in the middle of their move execution) Clean - Clean Hit (Hitting your opponent from a very close range) [] - Brackets surrounding an item indicate an optional move () - Indicates a stance name (or groups moves together for easier reading) {} - Indicates the buttons needed to be pressed in order to break a throw . - Pause 1/3 a second between button presses (Tenstring timings only) *-*-*-ATTACK STATUS CONVENTIONS-*-*-* *Juggles* - Move knocks opponent into the air, allowing for additional hits *Stuns* - Opponent will be stunned after the move hits *Parries* - Move will auto-negate an opponent's incoming attack *Reverses* - Move will catch an opponent's incoming attack and throw them *Cancels* - Move can be stopped before execution *Against Wall* - Move must be done with your back against a wall *Unblockable* - Move cannot be blocked *Phases* - CHARACTER IS INVINCIBLE DURING A PORTION OF THE MOVE *Critical* - MOVE HAS A CHANCE OF DEALING ADDITIONAL DAMAGE ON HIT -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- NEW TEKKEN REVOLUTION MOVES --------------------------- If an old character has a new move that they did not have in the previous Tekken games, or if the command/properties for that move has changed, I've notated that move in CAPITAL LETTERS! As quick reference for Tekken pros, here is a list of the Phase Attacks and Critical Attacks that have been added to Tekken Revolution: Character Phase Criticals --------- ------- -------------------------------------------------- Alisa f+1+2 b+3 ... (u_u/f)+4,4 ... RN 2 ... FC,d/f+1+2 Asuka d/b+2 3~4 ... f+2 ... d+3+4 ... f+1+2 Bryan d/b+1+2 d/f+3 ... f,f+2 ... b+1 ... f,f+4 Jack-6 d/f+3+4 f,f+1 ... f,f+4 ... WS+1 ... b,d/b,d,d/f+1 Kazuya b+1+2 d/f+2 ... f,f+3 ... f,N,d,d/f+2 ... f,N,d,d/f+4,1 King d+1+2 f+4 ... f+2+3 ... FC,d/f+1 ... FC,d/f+2 Lars d/b+1+2 d/b+4 ... b+1+2 ... (u/b_u_u/f)+3 ... (u/b_u_u/f)+4 Law b+3+4 d/b+4 ... b+3 ... d+2,3 ... FC,d/f,d,d/f+3 Leo f+1+2 d/f+1+2,1+2,QCF+2 ... BOK 2 ... d/b+4,1 ... f,f+2 Lili b+1+2 d/b+4 ... 1+2 ... QCF+1>2 ... QCF+3+4 Paul d+1+2 d+4,2,1+2 .. (FC,d/f)_(QCF)+1+2 .. QCF+2 .. f,f+2:1 Steve d/f+1+2 d/b+2 ... 3,2 ... f,f+2 ... WS+1,2 -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- General Moves for Everyone =-=-=-=-=-=-=-=-=-=-=-=-=- N Stand (Neutral Guard) B High/Mid Guard, Walk Backward D Low Guard, Crouch F Walk Forward f,f Dash Forward b,b Dash Backward (u,N)_(d,N) Axis Shifting Sidestep (SS) (u,U#)_(d,D#) Axis Shifting Sidewalk (SW) d/f Low Parry *When Attacked by a Low/Special-Mid Hit* 1+2+3+4 Ki Powerup *Block Damage & Auto CH on hit* f+2+4 Right Strike Reversal Escape *When Being Reversed* f+1+3 Left Strike Reversal Escape *When Being Reversed* u/f Low Forward Jump 1_2_3_4 Jumping Strike (U/B)_(U)_(U/F) High Jump 2 Striking Downward Pounce N+3 Landing Mid Gutkick *Stuns* N,3 Landing Sweep (f,f,f)_(f,F#) Run B Stop Running 1+2 Flying Cross Chop 3 Flying Side Kick 4 Sliding Leg Sweep N Shoulder, Stomp or Tackle depending on run distance Knockdown Recovery Moves (When Lying On Ground FU/FT) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (1_2_3_4) Tech Roll *Hit as SOON as you hit the ground* f Roll Forwards 3 Rising Low Kick 4 Rising Mid Kick 1+2 Flying Cross Chop b Roll Backwards 3 Rising Low Kick 4 Rising Mid Kick f+1+2 Flying Cross Chop 1_(d+1) Roll Out_(Roll In) N Stand Up D# Stay Lying Down 3 Rising Low Kick 4 Rising Mid Kick f Roll Forwards 3 Rising Low Kick 4 Rising Mid Kick 1+2 Flying Cross Chop b Roll Backwards 3 Rising Low Kickn 4 Rising Mid Kick 1+2 Flying Cross Chop 3 Rising Low Kick 4 Rising Mid Kick d+4 Ankle Kick b+3+4 Rising Kickup (*NOTE - See below) f Handspring Kickup *As soon as you hit the ground* D/B Tumble Knockback Recovery \ *After getting hit by a heavy tumbling attack* Recovery moves can be chained together as such: 1,b,3 - Roll out, roll backwards, rising low kick. * NOTE: Instead of a Rising Kickup, b+3+4 will cause Paul and Steve to perform a Handspring Kickup into a Flying Cross Chop. King will recover in BT position after a Rising Kickup. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- The Characters =-=-=-=-=-=-=- ===================== | ALISA BOSCONOVICH | - Unlockable Character ===================== GRAPPLING TECHNIQUES (Front) (1+3)_(f+1+3) Trigger Shuffle {1} (2+4)_(f+2+4) Backdoor {2} 1+2 (DES) u/f+1+2 Spam Bomb {1+2} FC,d/b,d,d/b+1+2 Double Bull Shooting {1+2} (Left) (1+3)_(2+4) Compression {1} (Right) (1+3)_(2+4) Hat Trick {2} (Back) (1+3)_(2+4) Random Typing SPECIAL TECHNIQUES 1,1 Stop Bit 1+2 (DES) 1,2,2 One-Two Coil Punch *Hold 2* Knockdown Coil Punch d/f+1,1,2 Cyclone Mixer, (DES) d/f+1,4 Cyclone Cracking d/b+1 Backup *Leaves Alisa Crouching* ~1 Recovery Hook ~2 Diagonal Rocket *High Unblockable* ~3 Meteor Kick ~4 Uplink Knee *Juggles* b+1,1+2 Find Gadget *Juggles* WS+1,2,3 Spear Fishing *Juggles* 1+2 (DES) 1+2 Gigantic Hammer *Juggles* d+1+2 Destory Form Stance (DES) ~D/B (DES) Cancel f+1+2 OVERFLOW *Phases* f,f+1+2 Worm Attack *Juggles* 2 Hacking, (DES) WS+1+2 Twist Slapper *Hold 1+2* Charged Slapper FC,d/f+1+2 SAD HOUND *Critical* ~N+1+2 (DES) RN 1+2 Blaster Double Knuckle FU/(FA_FT) 1+2,3+4 Recovery Jet, Rocket Bomber 2,3,3 Combination Downtime 2,3,4 Combination Downlink f+2 Session 1+2 (DES) 3,3 Multi-Session d+2,4 Deadlock 1+2 (DES) d/f+2 Pickup *Juggles* d/b+2,2 Daisy Chain 1+2 (DES) b+2,1 Trans-Hammer b+2,4 Trans-Accelate Kick f,f+2,3 Jumper Switch b,f+2 Overload Knuckle WS+2 Snapshot *Juggles* 3+4 Boot f+3+4 Dual-Boot, (DES) RN 2 OVERLOAD KNUCKLE *Critical* 3,2 Quick Access, (DES) f+3,2 Destory Access, (DES) 1 Overhead Swipe, (DES) d/f+3,3 Double Socket d+3,3,3 Triple Low Click d/b+3 Deep Link b+3 SPINNING TOP *Critical* (u/b_u_u/f)+3 Cradle Kick 2 Cradle Star 3+4 Boot f+3+4 Dual-Boot, (DES) f,f+3,4 Double Cut 1+2 (DES) 4 Cut Over 1+2 (DES) WS+3 Clockwork ~B Clockwork Cancel >3 Spring Middle >d+3 Spring Low RN 3,4 Linear Drop Kicks f+3+4 Boot ~B Boot Cancel Backup *Can Chain d/b+1 Moves* 1,2,1,3+4 Boot Rush 1+2 (DES) 2 Linear Elbow 3 Low Eject Slider 4 Upstream *Juggles* d+3+4 Harpoon Sweep 1+2 (DES) b+3+4 Dynamic Range *Juggles* 3+4 Double Ranger (u/b_BT)+3+4,1+2 Docking Bay *Juggles* (u_u/f)+3+4 Downstream BT 3+4 Chip Burner *Juggles* 4 Accelate Kick f+4 Reverse Kick 1,4 Logic Bomb d+4,1+2 Optimizer d/b+4 Deep Wave b+4,3 Double Sledding 1+2 (DES) (u_u/f)+4,4 INBOUND KICK *Critical - Juggles* f,f+4 Sandbox :(QCF_QCB)+1 Sandbox Fury SS+4,1+2 Happy Propeller BT 4 Goody Hop 1+2+3 Lounge Taunt ~B_D Taunt Cancel 2# Sawblade Taunting 1+2+4 Hair Brushing Taunt b+(1+3)_(2+4) LOOSE SCREW REVERSAL *Reverses High Attacks* d/b+1~2 Diagonal Rocket *High Unblockable* b,b+1+2 Double Rocket Punch *High Unblockable* b+2+3 Hangup *Unblockable* *Hit by Laser*, 1+2 Robot Recovery *Regains Health* u/b+4,1,1,2,1,1,3+4,3,2,2 Tenstring u~u/b Thruster Backflip b,b~u/b Overhead Thruster *Against Wall* Destroy Form Stance - (DES) - d+1+2 ----------------------------------- (u,N)_(d,N) DES Sidestep d/b (DES) Cancel 1 Shred Chipper f+1 Hertz Blade d+1 Low Hertz Blade Scud 2 Shred Upper *Juggles* f+2 Hertz Blade Ageis b+2,1 Hertz Blade Tomahawk d+2 Clock Winder *Hold 2 to Increase Number of Hits* 1+2 Marionette f+1+2,1+2 Hertz Blade Diablo u/f+1+2 Spindle Slashing N+1+2 (DES) Cancel 3_4 Idling (f+3+4)_(f,f) Dual-Boot ~B Dual-Boot Cancel ~(U_D) Evasive Action 1 Evasive Slash 1 Blaster Left 2 Blaster Right 1 Blaster Right Burst 1+2 Blaster Drill (b+3+4)_(b,b)_(u/b,b) Thruster Backflip (u_d)+3+4 Evasive Action 1 Evasive Slash BT 1_2 Hertz Blade Flare *Hit by Laser*, 1+2 Robot Recovery *Regains Health* Sample Combos ------------- d/f+2, 1, 1,2, f+2,3,3 -=- 7 Hits -=- 42 pts. u/f+4,4, f+2, f+1,1, d+4,1+2 -=- 7 Hits -=- 52 pts. f,f+1+2, d+1, WS+1,2, f+1, f+2,3,3 -=- 9 Hits -=- 52 pts. b+3+4, f+2, f+4,1,4 -=- 5 Hits -=- 52 pts. WS+2,3+4, 1,2,1,3+4 -=- 6 Hits -=- 54 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================ | ASUKA KAZAMA | ================ GRAPPLING TECHNIQUES (Front) (1+3)_(f+1+3) Arm Trap {1} (2+4)_(f+2+4) Serpent Twist {2} d/f+2+3 Striking Oshi Taoshi {2} b+1+2 Spinning Arm Whip {1+2} d/b+1+2 Snare Grab *Draws Opponent Closer* FC,d/f,d,d/f+1+2 Dirt Eater {1+2} *Juggles* (Left) (1+3)_(2+4) Cloud Taste {1} (Right) (1+3)_(2+4) Wind Wheel {2} (Back (1+3)_(2+4) Angler Drop SPECIAL TECHNIQUES 1 Highpunch 1 Screw Punch 3 Front Kick *Front Kick Strings* 4 Can-Can Kicks *Juggles* d+4 Power Sweep ~d/b Sweep Cancel 2 1-2 Punches 3# [B to cancel] Spinning Heel *Unblockable after 3rd Spin* 4 Snapkick 3 Shin Lowkick 4 Leg Cutter *Leg Cutter Strings* b+1 Sparrow Trap *Throws on CH* d/b+1 Tsubame Return 2 Toe Punch WS+1 Sparrow Gut Punch 4 Extension Kick f+1 Screw Punch 4 Can-Can Kicks *Juggles* d+4 Power Sweep ~d/b Sweep Cancel d/f+1 Uppercut 2 Hunter's Trap *Throws on Hit* 4 Falling Tree *Stuns on CH* d/f+1+2 Dodging Strikes *Auto Low Parry* 1+2 Double Palm *Juggles* f+1+2 BLADE ELBOW *Critical* d+1+2 Toe Punch WS+1+2 Spinning Mid Punch *Stuns on CH* ~D Mid Punch Cancel b+1+4 Black Heron 3 Mule Sweep 4 Mist Roundhouse 2 High Punch 1,1+2 Robin Fists ~B Robin Cancel ~D Full Crouch 3 Swing Kick f+2 Dashing Uppercut *Juggles* d_d/b Uppercut Cancel, Full Crouch f,f+2 Jingu 1 Kunikakasu 1+2 Hinokuma b+2 Driving Arrow 1 Screw Punch 3 Front Kick *Front Kick Strings* 4 Can-Can Kicks *Juggles* d+4 Power Tailsweep ~d/b Sweep Cancel >1+2 Spinning Nest 4 Lotus Bloom 4 Leg Cutter *Leg Cutter Strings* d+2 Heaven's Hammer d/f+2 Sparrow Uppercut *Juggles* FC,d/f+2 Sweeping Sparrow d/b+2 ROCK SHOOTER *Phases* u/f+2 Hunter's Trap *Throws on Hit* WS+2 Rising Elbow SS+2 Mist Palm 2+3 Sparrow Piroette *Parries High Punches* 3,1 Midkick, Tsubame Return b+3 Backflip 2 Dashing Uppercut *Juggles* d_d/b Uppercut Cancel, Full Crouch 4 Leg Cutter *Leg Cutter Strings* 3~4 POWER TAILSWEEP *Critical* ~d/b Tailsweep Cancel, Full Crouch f,f+3 Dashing Spin Mid Kick WS+3 Cartwheel Kickup *Juggles* d/f+3 Long Thrustkick (u/b_u_u/f)+3 Leaping Jumpkick d/b+3 Backspinning Sweep RN 3 Running Jumpkick 3+4 Cartwheel Kick d+3+4 CAN-CAN KICKS *Juggles - Critical* (FC_WS)+3+4,3 Cartwheel Helicopter f+4 Hard Roundhouse f,f+4 Leaping Roundhouse b+4 Knee Rush *Stuns on CH* 2 Tsuwabuki d/f+4 Mid Frontkick SS+4 Reverse Boomerang (u/b_u_u/f)+4 Right Hopkick *Juggles* u~u/b Backflip 3 Leaping Jumpkick b,b~u/b Leaping Downwards Punch *Against Wall* b+(1+3)_(2+4) High/Mid Attack Reversal Hold (1+3)_(2+4) Extended Reversal (F+3)# [B to cancel] Spinning Heel Drop *Unblockable after 3rd Spin* f+1,3 Front Kick String 1 High Punch 1 Screw Punch 3 Front Kick *Front Kick strings* 4 Can-Can Kicks *Juggles* d+4 Power Tailsweep ~d/b Sweep Cancel 2 Uppercut 3# [B to cancel] Spinning Heel *Unblockable after 3x Spin* 4 Snapkick 3 Shin Lowkick 4 Leg Cutter *Leg Cutter strings* 1+4 White Heron 2 Gale 1 Punch 1 Screw Punch 3 Front Kick *Front Kick strings* 4 Can-Can Kicks *Juggles* d+4 Power Tailsweep ~d/b Sweep Cancel 2 Punch 3# [B to cancel] Spinning Heel *Unblockable after 3x* 4 Snapkick 3 Shin Lowkick 4 Leg Cutter *Leg Cutter strings* 4 Back Thrustkick d+4 Sweep Kick 3# [B to cancel] Spinning Heel *Unblockable after 3rd Spin* d/b+4 Leg Cutter String ~d Full Crouch [4],[4] [Double/Triple Leg Cutters] ~d Full Crouch 3 Heron Cannon *Juggles* 1+4 White Heron *White Heron strings* (WS)+2.1.1.1..2.1..4.3..(3+4) Tenstring (WS)+2.1.1.1..2..(1+4)..1.(3+4) Tenstring (WS)+2.1.1.3 Fourstring Sample Combos ------------- f+2, u/f+3, d/f+1,2, 2,1,1+2 -=- 7 Hits -=- 57 pts. d/f+2, u/f+3, b+2,1,3, f+1+2 -=- 7 Hits -=- 54 pts. 1+2, d/b+4,3, 2,1,1+2 -=- 6 Hits -=- 56 pts. FC,d/f,d,d/f+1+2, u/f+3, 2,1, 2,1,1+2 -=- 7 Hits -=- 50 pts. 3~4, WS+4, f+2 -=- 3 Hits -=- 42 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============== | BRYAN FURY | - Unlockable Character ============== GRAPPLING TECHNIQUES (Front) (1+3)_(f+1+3) Dropping Throat Breaker {1} (2+4)_(f+2+4) Falling Brain Blaster {2} f,f+1+2 Snake Mixer {1+2} FC,d/f,d/f+1+2 Chains of Misery {1+2} (Left) (1+3)_(2+4) Free Fall {1} (Right) (1+3)_(2+4) Knee Blast {2} (Back) (1+3)_(2+4) Hummer Throw SPECIAL TECHNIQUES 1,2 1-2 Punch 1 Mid Blow *Stuns on CH* 3 Low Kick 4 High Arc Kick b+1 DOWNWARDS SMASH *Critical - Juggles on CH* b+1>2>1,2,1,2,1,2,1,2,4 Momentum Death d/f+1,2 Piston Combo D/F#+1,1,1,1 Piston Punches SS+1 Devil's Claw SS+1~2 Phantom's Claw *Stuns on CH* (QCF_WS)+1 Lifting Uppercut *Juggles* 1,4,3,3 Southern Cross 1,4>2 Atomic Combo ~f+1 Fakeout Backfist >1 Backfist *Stuns* ~u_d Sidestep Feint >2 Mach Punch >4 Jumping Midkick 4 Jumping Midkick 1+2 Snake Pit *Opponent BT on Hit* 2 Pit Viper (FC_d)+1+2 Leaning Slug ~f Crouchdash Cancel ~b Backdash Cancel ~2 Side Hummer *Juggles* 3 Lowkick f+1+2 Spinning Elbow d/f+1+2 Piston Rock *Auto-Parries High/Mid Left Punches* d/b+1+2 COBRA FANG *Phases* WS+1+2 Small Uppercut QCF+1+2 Requiem 2,3 Punch Kick Combo b+2 Backhand *Stuns on CH* ~f+1 Fakeout Elbow *Stuns* >1 Backhand *Stuns* ~u_d Sidestep Feint >2 Mach Punch >4 Jumping Midkick >4 Jumping Midkick d/f+2 Mid Elbow 1 Blackout 3 Blackout Trap d+2 Downwards Bomb >3 Python Knee f,b+2 Jet Uppercut *Juggles* d/b+2 Stomach Hook QCB+2,4 Backdash Smash, Arc Kick (QCF_WS)+2 Gutpunch (b_f)+2 Slam Throw *If Gutpunch Hits - Juggles* SS+2 Side Hummer 3 Low Sweep *Juggles* f+2,1,4 Stomach Combo f,f+2 MACH PUNCH *Critical* 3,2,1 Gatling Combo 2 Mid Hook 4 Low Kick 3,3 Midkick, Highkick 2 Jet Uppercut *Juggles* 4 Facekick d+3,2 Crouch Ankle Kick, Right Hook b+3 Stopping Kick 1+2 Overhead Bomb 4 Knee 2,1 2 Punches 2 Mid Hook 4 Low Kick f+3 Lifting Left Knee *Stuns on CH* f,f+3 Slash Kick f,f+3 *Hold Down 3* Delayed Power Slash Kick (QCF_WS)+3 Rising Knee *Stuns On CH* 4 Crushing Knee QCB+3 Swayback Lowkick d/f+3 SNAKE EDGE *Critical - Juggles* (u_u/f)+3 Rolling Driver d/b+3 Sweeper Kick RN 3 Jumping Slashkick d+3+4 Side Low Kick 2 Sideswipe Mid 3+4 Kidney Kick *Stuns on CH* (QCF_WS)+3+4 Quick Spinkick 4,3 Running Blind 4 Blind Boot 4# Power Blind Boot f+4 Highkick b+4 Lifting Right Knee b,b+4 Flipping Ankle Drop, (FU/FT) b,d/f+4 Wedge Drive ~B Cancel d+4 Knee Rock d/f+4 Spinkick (u_u/f)+4 Overhead Boot *Juggles* u/f~N+4 Hopkick *Juggles* f+4,1 Boa Crusher f,f+4 DOWNWARD ARC KICK *Critical* QCF+4 Spinning Kick 1,2 Doom Knuckle 1,4 Knuckle, Jumping Midkick QCB+4 Swayking Kickoff *Juggles* b,b~u/b Twisting Jumpkick *Against Wall* 1+3+4 Knee Taunt f,f+2 Omen Mach Breaker f+2,1,4,2,1,4,2 Fury Combo b+1+2~2 High/Mid Punch Parry, Retaliation Punch b+1+4 Super Backfist *Unblockable* f+1+4 Fast Super Backfist *Unblockable* b+34..1.2.14.2.1.4.2 Tenstring b+34..1.2.14.3.3.2 Ninestring b+34..1.2.14.2.4 Eightstring Sample Combos ------------- WS+2,b+2, b+2,1,2 -=- 5 Hits -=- 71 pts. d/f+3, u/f+3, d/b+2, f+2,1,4 -=- 6 Hits -=- 52 pts. f,b+2, f+1+2, f+1, f,f+2 -=- 4 Hits -=- 50 pts. WS+1, b+2,1, f+1, f+4,1 -=- 6 Hits -=- 50 pts. u/f+4, d/b+2, d/b+2, 3,3,4 -=- 6 Hits -=- 57 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ========== | JACK-6 | ========== GRAPPLING TECHNIQUES (Front) (1+3)_(f+1+3) Back Cyclone {1} (2+4)_(f+2+4) Spine Gunner {2} d/b,f+1+2 Piledriver {1+2} *Close* d/f+1+3 Timber Fall *Attack on Far Hit* QCF+1 Pyramid Driver {1} u/f+1+2 Jackhammer Face {1+2} d,d/f+2 Gigaton Punishment {B} QCB+2 Backbreaker {2} d/b+2+3 Face In The Dirt {2} d/f+2+4 Catapult {2} d/f,d/f+2+4 Modified Catapult *Juggles* {2} d+1+3 Gun Bomb *Opponent Must Duck* {1} d+2+4 Iron Gunman *Opponent Must Duck {2} (Left) (1+3)_(2+4) Hanging Neck Throw {1} (Right) (1+3)_(2+4) Flipping Choke Slam {2} (Back) (1+3)_(f+1+3) Spinal Crush (2+4)_(f+2+4) Death Shot SPECIAL TECHNIQUES 1 Left Jab 1 Surge Elbow Hammer 2 Robot Hook f+1,2 Pivot Gun 2 Pivot Rivet *Hold 2* Pivot Rocket *Unblockable* b+1 Industrial Chop 1 Diamond Reamer *Hold 1* Extended Reamer d/b+1,1,1,2 Machine Gun Punches, Megaton Punch b,d/b,d,d/f+1 DEBUGGER *Critical* HCF Wind-Up ~d/f+1 Megaton Uppercut *Juggles* 1 Megaton Punch SS+1 Spinning Uppercut *Juggles* WS+1 VIOLENT UPPERCUT *Critical - Juggles* f,f+1 SURGE ELBOW HAMMER *Critical* d/f+1,2,1,2 Overdrive u/f+1 Sky Sweeper *Hold 1* Sky Screamer FC+1,1,1,2,(d_d/f_f)+1 Low Hammer Rush, (L_M_H Ending) FC+1,2 Low Punch, Megaton Punch FC,f+1,2 Uppercut Rush (d_d/f_f)+1 (L_M_H Ending) FC,d/f+1,2,1 Wild Swing *Stuns* 1 Backfist FC,d/b+1,1,1,2 Low Piston Punches, Megaton Punch 1+2 Cyclone Hammer 1+2 Bravo Knuckle *Juggles* FC,d/f+1+2 Low Scissors d+1+2 Bravo Knuckle *Juggles* FU/FT d+1+2 Spring Hammer (1,2,1,2)_(2,1,2,1) Sitting Punches 1+2 Connector Knuckle b+1+2 Machine Gun Blaster *Juggles* f+1+2 Tyulpan Blast u+1+2 Patriot Fists *Juggles* u/b+1+2 Gyrosmash f,f+1+2 Scissors *Stuns* 1+2 Low Scissors 2 Megaton Punch d/f+1+2 Gravestone *Hands Stuck if 2nd Hit Miss/Blocked* d/b+1+2 Gun Lift 1+2 Twin Gun Lift *Juggles* 3+4 Sit Down WS+1+2 Double Uppercut *Juggles* >1+2 Hammer Knuckle 1+2 Hammer Burst d/f+1+3 Timber Fall *Throws on Close Hit* 1+2 Lumber Axe *Only on Successful Throw* 2,1,2 Jackknife Fists *Juggles* f+2 Pinpoint Assault f,f+2 Pivot Gun Upper *Juggles* *Hold 2* Delayed Gun Upper b+2 Small Gun Blaster *Hold 2* Extended Gun Blaster b,f+2 Atomic Hook b,d/b,d,d/f+2 Megaton Punch *Stuns* (u/b_u_u/f)+2 Reactor Erupt d/b+2 Low Gun Blaster *Hold 2* Extended Low Gunner d/f+2 Jack Upper *Juggles* 1,2 Uppercut Rush (d_d/f_f)+1 (L_M_H Ending) WS+2,1 Bump Stopper RN+2 Cemaho Chop SS+2 Megaton Gun Breaker FC,d/f+2,(d_d/f_f)+1 Short Hammer Rush, (L_M_H Ending) FC,D/F#+2,1,2 Hammer Rush *Juggles on CH* f+3 Roboknee *Stuns on CH* 1+2 Dying Machine *Juggles* f,f+3 Granite Stomp b+3,2 Mad Dozer 2 Bulldozer *Hold 2* Extended Dozer *Unblockable* d/f+3>2 Combine Harvester d/b+3,[4],[3],[4],[3],[4] Cossack Kicks 1+2 Cossack Smash d+1+2 Cossack Compactor *Throws Crouching Opponent* f+3+4 Giga Shoulder Ram f,f+3+4 Digital Hans Headslide d/f+3+4 TITAN DUMP SHOULDER *Phases* u/f+3+4 Hip Press, Sit Down 3+4 Second Press, Sit Down d+3+4 Sit Down ~3+4 Hop Forward, Hip Press B_F Roll Back_Forward (1,2,1,2)_(2,1,2,1) Sitting Punches 1+2 Connector Knuckle 4 Jack Boot *Juggles on CH* b+4,4 Sherman Stomp f,f+4 ROCKET KICK *Critical* d/b+4 Low Boot b,b~u/b Jump-Off Wall Punch *Against Wall* f+4~1 Dark Greeting *Unblockable, Juggles* 2 Greeting Cancel, Cleaver Chop 3+4,[3+4],[3+4],[3+4],[3+4] Dive Bomber, [2nd-5th Thrusts] *Unblockable* *Floor Break* 3+4,[3+4]... Hover Bomber, [Thrusts] *Unblockable* HCF,u/f,u,u/b [x5],1 Gigaton Punch *Unblockable After x2* *Hit by Laser*, 1+2 Robot Recovery *Regains Health* D+2.1.1.1..2.1..21..(1+2).(1+2) Tenstring D+2.1.1.1..2.1..21..(d+1+2).(1+2) Tenstring (u/f+1)1.4..3..4..1..2..1.(1+2).(1+2) Tenstring (u/f+1)1.4..3..4..1..2..1.(d+1+2).(1+2) Tenstring Sample Combos ------------- d/f+2, d/f+1, d/f+1,2,1,2 -=- 7 Hits -=- 41 pts. WS+1, 1, b+3,2,2 -=- 5 Hits -=- 48 pts. f,f+2, u+1+2, u+1+2, b+3,2,2 -=- 6 Hits -=- 64 pts. d/f,d/f+2+4, U/F,4, b+3,2,2 -=- 5 Hits -=- 51 pts. f,f+1+2, d/f+1,2,1,2 -=- 6 Hits -=- 44 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================== | KAZUYA MISHIMA | ================== GRAPPLING TECHNIQUES (Front) (1+3)_(f+1+3) Bitch Kicks {1} (2+4)_(f+2+4) Hip Toss {2} f,f+1+2 Stonehead {1+2} FC,d/f,d,d/f+1+2 Gates of Hell {1+2} (Left) (1+3)_(2+4) Steel Pedal Drop {1} (Right) (1+3)_(2+4) Skull Smash {2} (Back) (1+3)_(2+4) Reverse Neck Throw SPECIAL TECHNIQUES 1,1>2 Shining Assault 1,2,2 Demon Slayer 1,2>4,3 Twin Stature Smash b+1 Short Elbow 2 Sokushitsu d/f+1 Gut Slugger 2 Donkey Punch f+2 Demon Thrust 4 ROUNDHOUSE WS+1,2 Twin Pistons *Juggles* f,N Kazuya Mist Step d/f+1 Thunder Godfist 3 Midkick 4 Hellsweep d,d/f+2 Wind Godfist *Critical - Juggles* d~d/f+2 Electric Wind Godfist *Juggles* d/f+3 Leaping Slash Kick d/f+4 Hell Sweep 1 SPINNING GUTPUNCH *Critical* 4 2nd Hell Sweep f,N,d,d/f+1 Thunder Godfist 3 Midkick 4 Hellsweep 1+2 Shadow Fists f+1+2 Glory Demon Fist *Stuns* 2 Demon Thrust b+1+2 KUMO KIRI *Phases - Stuns on CH* d+1+2 Twist Low Backfist ~B Backfist Cancel (d/f_FC)+1+2 Ultimate Tackle u/b+1+2 Devil Transform SS+1+2 Corpse Slash Punch 2 Jab 2 Back Midfist 4 Senshinto b+2,4,1 Black Devil String f+2 Soul Thrust f,f+2 Brutal Palm d/f+2 DEMON GUTPUNCH *Critical - Stuns on CH* d/b+2 Evil Pound (u/b_u_u/f)+2 Spinning Backfist 2 Spiral Trip *Juggles on CH* f,N,d,d/f+2 WIND GODFIST *Critical - Juggles* f,N,d~d/f+2 ELECTRIC WIND GODFIST *Critical - Juggles* WS+2 Kazuya Gutpunch *Stuns* 3,1 Snapkick, Jab >4 Wicked Darkness *Stuns* b+3,1,4 Blazing Demon 1 Kidney Shot 3 Low Fire Kick f+3 Oni Kick f,f+3 SPLIT AXE KICK *Critical - Juggles* f,N,d,d/f+3 Leaping Slash Kick FC,d/f+3+4 Devil's Tail d+3+4 Thunder Grind Foot *Opponent Must be Grounded* f,N,d,d/f+4 Hell Sweep 1 SPINNING GUTPUNCH *Critical* 4 2nd Hell Sweep d/f+3,2>1 Knee Twin Thrust d/b+3 Devil's Tail u/f+3 Searing Edge WS+3 Engetsusen SS+3 Shattered Spine RN 3 Running Sidekick 4~3 Demon Flipstomp, (FU/FT) d/b+4 Low Slipkick f+4 Axe Kick b+4,1 Midkick, Elbow d/f+4>4 Delayable Axe Kicks u_u/f+4,4,4,4 Jumping Kick, 2 Hell Sweeps, Roundhouse u/f,N+4 Delayed Hopkick *Juggles* WS_(f,N,d,d/f)+4,4 Axe Kicks b,b~u/b Twisting Jumpkick *Against Wall* b+1+4 Lightning Godfist *Unblockable* B+1+4 Lightning Hell Godfist *Unblockable* f,f,N+2122.3.4.4..1..2.1 Tenstring f,f,N+2122.3.4.4..3..2.1 Tenstring f,f+N+2144.2.4.3..2.1 Ninestring DEVIL TRANSFORMATION - u/b+1+2 ------------------------------ d/f+1,2 Devil Pistons *Juggles* f,N,d,d/f+1 Thunder Godfist ~U/F Heaven Denied *Only if Thunder Godfist Hits* 1+2 Standing Laser *Unblockable* d+1+2 Ground Laser *Only when Opponent on Ground* u/f+1+2 Air Laser u/b+1+2 Transform Back to Normal f,f+2 DEVIL RUNTHROUGH FIST SS+2 Devil Twister *Juggles* 3+4 Flying Laser *Unblockable* 3+4 Fly-Around, Reverse Laser Sample Combos ------------- f,N,d,d/f+2, 1, 1,2, d/f+1,2 -=- 6 Hits -=- 45 pts. WS+1,2, 3,1,4, d/f+1,2 -=- 7 Hits -=- 52 pts. f,f+3, f,f, 3,1,4, d/b+2 -=- 5 Hits -=- 51 pts. WS+2, 1,2,4,3 -=- 5 Hits -=- 50 pts. Devil SS+2, f,N,d,d/f+1~U/F -=- 3 Hits -=- 61 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ======== | KING | ======== GRAPPLING TECHNIQUES (Front) (1+3)_(f+1+3) Swinging DDT {1} (2+4)_(f+2+4) Brainbuster Suplex {2} QCF+1 Jaguar Driver {1} 1+2,1+2 Flying Press {2} 1+2,3,4,1+2 Boston Crab *At Apex of Driver* QCB+1+2 Wishbone Powerbomb {1+2}, (BT) b+1+2 Irish Whip {2} 1+2 Close Drag 1+3 Spin and Let Go {1} 2+4 Quickslam {2} 3+4 Whip Down {3+4} u+1+2 Choke Ragdoll Forward Throw {1+2} ~B Choke Ragdoll Backwards Throw d/b+1+2 Figure-4 Leglock {1+2 - Later Break with 3+4} f,HCF+1 Giant Swing {1} *Tech Roll for 1/2 damage* f,HCF+2 Tijuana Twister {2} d+1+3 Iron Lariat {1} *Opponent Must Duck* d+2+4 Spin-Up Powerslam {2} *Opponent Must Duck* d/f,d/f+2+4 Elbow Lock Multistarter-(F) {2} *Opponent Duck* *Close* d/f+3+4 Frankensteiner *Attack on Far Hit* f,N,D/F+1+4 Reverse Arm Hyperextension {1} 1+2,1+2 Double Arm Snap {1} 1+2,4,2+4 Russian Leg Sweep {2} 4,3,4,3+4,1+2 Arm Crucifix 2,1,1+2+3 Chicken Wing Face Lock {1+2} 2,1,3,1+2+4,1+2+4 Reverse Guillotine Choke {1} 1+3,3+4,2+4,1+2,1+2+3 Rolling Death Cradle {2} d/f+2+3 Coconut Crush {2} f,N,D/F+2+3 Standing Achilles Hold {2} 1+2,3,1,1+3 Scorpion Death Lock {2} 1,2,3,1+2 STF {1 Escape, 1+2 Reversal} 1+2,1,3,1+2 Indian Death Lock {1+2 Escape, 3+4 Reversal} 1,3,4,1+2,3+4 Romero's Special d/b,f+2+4 Tombstone Piledriver {2} RN+2+4 Shining Wizard {1+2} (Left) (1+3)_(2+4) Argentine Backbreaker {1} SS+2+4 Cannonball Multistarter-(G) {1} (Right) (1+3)_(2+4) Knee Crusher {2} SS+2+4 Cannonball Multistarter-(G) {2} (Back) 2+4 Cobra Twist Abdominal Stretch F+2+4 Half Boston Crab b,f+1+2 Octopus Slam SS+2+4 Cannonball Multistarter-(G) (Tackle) (1,2,1)_(2,1,2) Mounted Punches 1+2,1+2 Armbar, Wristlock 3+4 Knee Cross Lock :1+2 Elbow Lock, Necksnap 1+2,1+2 Armbar, Wristlock 3+4 Knee Cross Lock :1+2 Elbow Lock, Necksnap (Air) 1+3 Inverted Leg Lace 2+4 Leg Whipdown d+(1+3)_(2+4) Catching Ankle Breaker 1+2,1+2 Slingshot 2,1,4,3 Giant Swing f,HCF+(1_2) Swinging Powerbomb f,f,F+2+4 Running Powerbomb (Wall) (f_HCF+1)_(f,f,f+2+4) Shining Torpedo Jaguar Step (1+4)_(2+3) Shining Torpedo Ground Throws ------------- Face Up/Feet Towards d/b+2+4 Mini Swing {2} D/B+2+4 Figure-4 Leglock {1+2} D/F+2+4 Crotch Dive {2} Face Down/Feet Towards d/b+2+4 Half Boston Crab {1} Face Up/Feet Away d/b+2+4 Crucifixion {1+2} Face Down/Feet Away d/b+2+4 Chicken Wing {1+2} Face Up/Side d/b+2+4 Flip Over (Left) {1} d/b+2+4 Flip Over (Right) {2} Face Down/Side d/b+2+4 Bow Break (Left) {1} d/b+2+4 Camel Clutch (Right) {2} Multithrow Link Table --------------------- A--B |\ | `C--D U--V--W--K--L | | | | | `--E | `--M | T | `--F--G--H \ | | \| `--I-->-->--J--K--L | | | P--Q | `--M | | `--R--S `--N--O--L | `--M A. 3+4,(1+4)_(2+3) Jaguar Step, Choke Sleeper Multistarter {1_2} B. 2+4,1+2,1+2 Funeral Suplex {1} C. 3+4,3+4,1+2 Pickpocket Sleeper {2} D. 1,1,1+2 Triple Mounted Punches {1} E. 3,4,1+2,3+4 Stretch Muffler {2} F. 1,4,2,3 Cobra Twist Abdominal Stretch G. 2,1,(1+3)_(2+4) Fallback Suplex {1_2} H. 2,3,1,1+2 Diagonal Turtleshell Snap {1+2} I. 1+2,1,2,1+2+(3_4) Twisting Armlock Suplex {1_2} J. 2,2,1+2 Cannonball {2} K. 1,2,3+4 Powerbomb {1} L. 3,1,2,3+4,1+2+3+4 Wishbone Powerbomb {1_2} M. 2,1,3,4 Giant Swing {1_2} N. 3+4,1+2,1+2+4 Manhattan Drop {2} O. 1,2,3+4,1+2 Superfreak P. 3+4,1+2 Backdrop *FU/FA if Stop after Backdrop* Q. 1+2,4,1+2,1+2+3 Rising Sun {1+2} R. 1+2,3,4,(1+3)_(2+4) Shoulder Rack Drop {1_2} S. 2+4,3+4,1+3,1+2,1+2+(3_4) Screwdriver {1_2} T. d/f+1+2 Double Elbow Lock Multistarter U. f,d/f+(1+3)_(2+4) Reverse Arm Clutch Multistarter {1_2} V. 2,1,1+2 Backdrop {1} *FU/FA if Stop after Backdrop* W. 3+4,1+2 German Suplex {1} SPECIAL TECHNIQUES 1,2 Double Punch String 2+4 Fallback Ankle Trip {2} d+2+4 Low Powerbomb {2} *Opponent Must Duck* 1,2,1 Triple Punch String 2+4 Stalling Suplex {2} d+2+4 Low Powerbomb {2} *Opponent Must Duck* d+1~N+2 Mid Punch, Uppercut b+1 Sprint Hook *Stuns on CH* 2 Uppercut 4 Heel Kick, (FU/FT) f,f+1 Jaguar Hook d/f+1>2 Elbow Smash, Side Swipe (FC,d/f+1)_(f,N,d,d/f+1) ANKLE SWIPE *Critical - Juggles* u/b+1 Backhand Chop 1+2 Uppercut, (BT) 1 Backhand 3 Blind Thrustkick d+1+2 ATLAS HAMMER *Phases* f+1+2 Quick Jaguar Lariat f,f+1+2 Flying Cross Chop f,f,N+1+2 Offensive Push u/f+1+2 Knuckle Bomb *Juggles* *Hold down 1+2* Burning Knuckle Bomb *Unblockable* f,N,d,D/F+1+2 Knuckle Duster *Juggles on CH* WS+1+2 Engish Uppercut *Juggles* f+1+4 Mid Chest Thrust 2,1 Cross, Uppercut b+2 Black Arrow 1+2 Headbutt *Juggles* 4 Toe Kick *Throws on CH* f+2>2 Roaring Elbow Rush 1 Left Layout >2 Spinning Elbow ~b Spinning Elbow Cancel f,f+2 Spinning Elbow Pounder ~b Elbow Cancel >1 Scratch Attack f,f,N+2 Low Smash *Stuns on CH* *stun* 1+2 Jaguar Backbreaker {1+2} *stun* 1+2,u,d,N+3+4 Jumping Powerbomb {3+4} d/f+2,1 Double Hook Impact d/b+2 Brain Chop *Juggles* u/f+2 Flying Elbow Drop, (FU/FA) SS+2 Sneak Uppercut WS+2,2 Gut Chops FC,d/f+2 DYNAMITE UPPERCUT *Critical - Stuns* SS+2 Victory Palm f+2+3 BLACK SHOULDER *Critical* f,f+2+3 Body Splash, (FU/Side) *FD/Side on Miss* d+2+3 Elbow Drop f+3 Bad Attitude *Stuns on CH* :1+2 Cougar DDT *Only on non-CH Hit* b+3 Back Thrust Kick d/f+3 Mid Side Kick d/f+3~4 High Mist Trap, (FD/FT) d/b+3 Low Kickout *Juggles on CH* u/f+3 Rolling Wheel Kick, (FU/Side) *FU/FT on Miss* BT 3 Dust Kick :1+2 Stunner Throw 3+4 Jaguar Step Stance (d+3+4)_(FC,d/f+4) Ali Kick 2 Middle Smash 4,4 Ali Kicks CH (d+3+4)_(FC,d/f+4) Counterhit Ali Kick 2 Middle Smash 4,4 Ali Kicks 4,4 Ali Kicks 2 Middle Smash f+3+4 Delayed Drop Kick *FU/FT on Miss* b+3+4 Reverse Jaguar Step f,f+3+4 Drop Kick RN 3+4 Satellite Drop Kick, (FU/FT) d/f+3+4 Frankensteiner, (BT) *FU/FT on Miss* u/f+3+4 Mini Spinning Boot, (FD/FT) *FD/Side on Miss* SS+3+4 Spinning Headboot, (FD/Side) BT 3+4 Backturned Jaguar Step 4 Highkick *Juggles on CH* f+4 JUMPING REVERSE KICK *Critical* b+4 Turnaround Kick, (BT) f,f+4 Convict Kick *Throws on CH* d/f+4,3 Mincer 4 Spinning Back Kick ~B (BT) d+4 Dropping Shin Kick *FD/FT on Miss* (d/b+4)_(BK d+4) Dropping Shin Kick *If Misses, FD/FT* (u/b_u)+4 Hopping Knee u/f+4 Knee Lift *Juggles* f,N,d,d/f+4 Black Knee Rising b+1+3 Mid/High Right Punch Reversal b+2+4 Mid/High Kick Reversal :3+4 Figure-4 Leglock *Right Kick Reversal Only* F+1+2 *Hold down 1+2* Jaguar Lariat *Unblockable, Can be Ducked* BT 1+2 Jaguar Lariat *Unblockable, Can be Ducked* 1+4 Moonsault Press *Unblockable*, (FD/FT) 121.1..24.4.4..1.(1_3) Tenstring 121.1..3.3.4.4.1.(1_3) Tenstring 121.1..3.3.4.3.2.(1+2) Tenstring Jaguar Step - 3+4 or b+3+4 -------------------------- (1+4)_(2+3) Choke Sleeper Multistarter *See Throws Above* 1 Jaw Straightener *Stuns* 2 Overhead Smash 3 Spinning Savate *Juggles* 2+3 Body Press, (FD/Side) 3+4# Additional Jaguar Step Spins 4 High Spinkick *3-5 Spins*,4 Momentum High Spinkick *Unblockable* d/f+4 Mid Spinkick Sample Combos ------------- u/f+4, 2,1, f+2,2,1, b+3 -=- 7 Hits -=- 53 pts. WS+1+2, 1,2, f+2,2,2 -=- 6 Hits -=- 48 pts. FC,d/f+1, WS+4, d+3+4,2 -=- 4 Hits -=- 45 pts. FC,d/f+2, d/f+4,3, f+1,2, f+2+4 -=- 6 Hits -=- 56 pts. u/f+1+2, d/f+4,3, f+1, b+1,4 -=- 6 Hits -=- 55 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ====================== | LARS ALEXANDERSSON | ====================== GRAPPLING TECHNIQUES (Front) (1+3)_(f+1+3) Rhinoceros {1} (2+4)_(f+2+4) Close Thunder {2} u/f+1+2 Apocalypse {1+2} u/f+3+4 *Hold 3+4* Avalanche Drop (RN 2+4)_(DE 2+3)_(f+3~2) S.H.B {1+2} (Left) (1+3)_(2+4) Critical Knee {1} (Right) (1+3)_(2+4) Euthanizer {2} (Back) (1+3)_(2+4) Dynamite Shrinkage (Air) (RN 2+4)_(DE 2+3) Rejection SPECIAL TECHNIQUES 1,1>1 Delta Cutter 1,2 1-2 Punch 1,4 Region Attack f+1,2 Flash Claw F (SE) f+1,2,3 Flash Out D/B_D_D/F (DE) b+1 Chevron Slash d/f+1 Alert Jab d/b+1,3 Arc Combination D/B_D_D/F Stand Spin *Can Link While-Standing Moves* WS+1 Streamer *Juggles* D/F_F (SE) Slide *If WS+1 Hits* 1+2 Square Upper Hook ~B Hook Cancel f+1+2 Rushing Current *Stuns* f,f+1+2 Elbow Corona d+1+2 Ground Battery b+1+2 WINDOW LIGER *Critical* d/f+1+2 X-Ray Shot FC,d/f+1+2 Summer Circle Beret d/b+1+2 IMAGINARY NUMBER *Phases - stuns on CH* f+1+4 Power Slug 2,1 Suratsushi Fists 3 Midkick 4 Highkick f+2,1 Charge Factor F (SE) f+2,4 Death Mask f,f+2 Surge Bursting *Juggles* F (SE) f,b+2,1 SYSTEM SHOCK *Juggles* d+2 Takutei Fist b+2 Gill Bar Mash 1 Mashed Fist 3 Gilbert Cannon d/f+2 Knocking Fist *Stuns on CH* d/b+2 Bead Shot F (SE) 1 Weaving Bead 3 Straight Bead *Hold 3* Power Bead WS+2 Lightning Starter F (SE) D/B_D_D/F (DE) 1 Ply Cutter SS+2 Shockwave 3 Kickstart D/B_D_D/F Stand Spin *Can Link While-Standing Moves* f+3 (DE) Stance ~2 S.H.B. *Throw* f,f+3 Electric Shock d+3,1 Tesla Gravity Shot b+3 Impulse Kick F (SE) 4 Impluse Boot d/f+3 Outpost Kick D/B_D_D/F (DE) 3 Post Foot (u/b_u_u/f)+3 TRIGGER DOS *Critical - Juggles* WS+3 Tower Cannon d+3+4 Stacking Stomp *Opponent Must be Fallen* *Hold 3+4*,F (SE) f,f+3+4 Double Action (u/b_u_u/f)+3+4 Avalanche 1 Arc Sweep *Hold 3+4* Avalanche Drop Throw 4 Knee Slider RN 3 Running Slashkick 4 Cord Line b+4 Magnetic Knee CH b+4 Magnetic Grab f+4,1,2,1 Volcanic Lightning Combo f,f+4,3 Double Pulse d/b+4 SHADOW CUTTER *Critical - Juggles on CH* (u/b_u_u/f)+4 STORM HEEL *Critical - Juggles* u/f,N+4 Hopkick *Juggles* 1+2+3+4,2 Rising Fourth *Juggles* b+2+3 Zeus *Unblockable* u/f+1.2.1.1.2.2.Hit 3...3.3,1 Tenstring *7th Hit must Connect* u/f+1.2.1.1.2.2.3...3.3.1 Tenstring Silent Entry Stance - (SE) -------------------------- 1 Lightning Thrust d/f+1 Bolt Smash 2 Arrest Shutting 3 Storm Gear *Juggles* Dynamic Entry Stance - (DE) - f+3 --------------------------------- (u,N)_(d_N) Dynamic Sidestep 1 Cocking F (SE) 2 Sledging :2 Precision Sledging *2-Hits* 2 Rim Fire *Stuns on CH* 1+2 Elastance *Juggles* 2+3 S.H.B. *Throw* Sample Combos ------------- u/f+4, f+3, DE 2, d/b+2,1, f+2,1~F, SE 1 -=- 7 Hits -=- 58 pts. WS+1~F, SE 3, 2, f+4,1,2, d/b+2~F, SE 1 -=- 8 Hits -=- 58 pts. f,b+2,1, f+3, DE 2, d/b+2,1, f+2,1~F, SE 1 -=- 8 Hits -=- 58 pts. f+1+2, d/b+2, d/b+2,1, f+2,1~F, SE 1 -=- 7 Hits -=- 63 pts. u/f+3, FC+2, WS+2~F, SE 1 -=- 5 Hits -=- 49 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- =============== | LEO KLIESEN | - Unlockable Character =============== GRAPPLING TECHNIQUES (Front) (1+3)_(f+1+3) Gut Palmer {1} (2+4)_(f+2+4) Swing Latch Strikes {2} f+f+1+2 Setting Strike {1+2} (Left) (1+3)_(2+4) Rib Displacer {1} (Right) (1+3)_(2+4) Tumble Dry {2} (Back) (1+3)_(2+4) Chiropractor SPECIAL TECHNIQUES 1,2 1-2 Punches ~B (KNK) 1,1 Elbow Chain 1,4 Roundhouse Chain 4 Shincrack 1,4 Jab, Highkick d+1 Hammer Fist *Juggles on CH* ~D Full Crouch b+1 Gut Elbow *Stuns on CH* 4 Rising Knee, (KNK) d/f+1 Gut Upper 2 Layout Hook u/f+1,2 Advancing Mountain *Juggles* 1+2 Shan Dian *Only if Advancing Mountain hits* WS+1,4,1 Short Up, Shincrack, Elbow QCF Jin Bu Crouchdash 1 Toe Strike 2 Lunging Palmstrike ~b (KNK) 3,1,2 Crashing Mountain 4 Snapkick f+1+2 FLYING BARGE *Phases* d+1+2 (BOK) d/f+1+2,1+2 Spinning Barges QCF+2 EXTENDED PALM STRIKE *Critical* d/b+1+2 Axe Splinter ~D (BOK) 1 Axe Thrust WS+1+2 Chang Elbow SS+1+2 Advancing Palm BT+1+2 Sudden Elbow b+1+4 Twin Heights 2,1 Twin Lancers 2,2 Straight High, Elbow f+2,2 Right Hook, Mid Backfist f,f+2 LUNGING MACH *Critical* ~1+2 Shan Dian Charge *Only if Lunging Mach hits* d+2 Overhead Punch b+2 Elbow Stab 1 Left High Poke 1+2 Hammer Strike d/f+2 Uppercut *Juggles Standing Opponents* d/b+2,2 Right Palm, Overhead u/f+2,1 Leaping Uppercut, Backhand WS+2 Rising Uppercut *Juggles* 2+3 Gut Wrench f+2+3 Axis Palm d/f+2+3 Toe Cruncher 3,2 High Combo ~D (BOK) 3 Orbit Boot ~B Boot Cancel 4 Rising Knee, (KNK) f+3 Swing Kick ~D (BOK) f,f+3 Wolf Flip ~D (BOK) b+3,1 Mid Kick, Mid Punch ~B (KNK) ~D (BOK) 2 Final Punch *Only can be done if Charged Up* d/f+3 Tracking Roundhouse FC,d/f+3 Wolf Tail d/b+3 Lie Huo Fan *Juggles* u/f+3 Leaping Chestkick WS+3,1,2 Crashing Mountain RN 3 Leaping Facekick b+3+4 (KNK) d+3+4 Groundstomp *Opponent Must be Grounded* QCF+3+4 FLOWER FEET 4 Standing Highkick *Juggles on CH* f+4 Rising Knee, (KNK) f,f+4 Spinning Rise *Juggles* 3 Reverse Kick 4 Floor Sweeper b+4,1+2 Crushing Spirit d+4,2 Shinkick, Straight Palm 1+2 Shan Dian *Only if Straight Palm hits* d/b+4,1 FLOOR SWEEPER *Critical* 2 Final Punch *Only can be done if Charged Up* u/f+4 Hopkick *Juggles* u/f,N+4 Delayed Hopkick *Juggles* WS+4 Snapkick u/b~b Fan Leap Evasion b,b~u/b Leaping Punch *Against Wall* b,b+1+2 Fury Elbow *Unblockable* 1+2+3+4 Shan Dian Charge u/b+1 Lion's Jaw *Parries High Punches* 4 Layout Kick, (BT) *After Successful Parry* b+1+2 Lion's Mouth *Parries High/Mid Attacks* 2 Elbow Revenge *After Successful Kick Parry* 2,2 Axe Revenge *After Successful Punch Parry* b+(1+3)_(2+4) High/Mid Attack Reversal 2,1,3,2,1,2,3,1,2,1+2 Tenstring 2,1,3,2,1,3,2,4,2,1+2 Tenstring Bokuho Stance - (BOK) - d+1+2 ----------------------------- 1,2 Ya Sui Ying Quan 1+2 Tong Bei Shi *Parries Mid/High Punches* 2 LAUNCHING FIST *Critical - Juggles* 3 Leaping Roundhouse 4 Rising Knee, (KNK) Kinkei Stance - (KNK) - b+3+4 ----------------------------- d/f Jin Bu Crouchdash *Can Chain QCF Moves* 1 Midstrike ~D (BOK) 2 Gut Palm 2 Backhand *Turns Opponent BT - Stuns on CH* 3 Hopkick *Juggles* 4 Snap Hopkick *Juggles* 4 Low Stomp Sample Combos ------------- d/f+2, f+2, b+1,4~d/f~u/f+1, b+2,1+2 -=- 7 Hits -=- 51 pts. BOK 2, U/F,4, f+1, b+2,1+2 -=- 5 Hits -=- 52 pts. u/f+4, 4, b+1,4~d/f~u/f+1, b+2,1+2 -=- 7 Hits -=- 54 pts. f,f+4, 4, b+1,4~d/f~u/f+1, f+1+2 -=- 6 Hits -=- 55 pts. WS+2, 3,2, f+1, f+2,2 -=- 6 Hits -=- 45 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================== | LILI ROCHEFORT | ================== GRAPPLING TECHNIQUES (Front) (1+3)_(f+1+3) Devotion Kiss {1} (2+4)_(f+2+4) Descending Spine Twister {2} d/f+1+2 Pendulum Snapper {1+2} (Left) (1+3)_(2+4) Arm Winder Toss {1} (Right) (1+3)_(2+4) Armbar Orbiter {2} (Back) (1+3)_(2+4) Judgement Signal (Wall) (1+3)_(2+4)_(d/f+1+2) Larkspur SPECIAL TECHNIQUES 1,2 1-2 Punch 3 Low Trap 4 Arch Screw b+1 Elysee Le Bras Allonge 4 Karo Kore d/f+1 Diffusion Hand d+1,2 Paddling Beat ~B (BT) 4 Languish Kick QCF+1>2 ROSE PIQUE *Critical* ~B Pique Cancel, (BT) WS+1,2,4 Daisy Siren FC,d/f+1 Vine Slash 1+2 TRIANGLE SPREAD *Critical* f+1+2 Kitty Claws b+1+2 DENDOROBIUM *Phases* SS+1+2 Minuet Strike 2,3 Low Trap Combo 2,4 Arch Kick Combo f+2 Pendulum Punch 3 Mars Sword *Juggles* f,f+2 Aronjebra Pierce *Stuns* d/f+2 Rose Upper *Juggles* ~B (BT) d+2,2 Bloody Masquerade 3 Hurricane 4 Lance Kick b+2,1 Heliotrope Fists ~B (BT) QCF+2 Shanze Strike *Stuns on CH* WS+2 Rising Baton *Juggles* ~B (BT) 3 Peacock Kick, (BT) 1 Peacock Waltz 2,3 Peacock Jive f+3 Circle Knee f,f+3 Alstomeria *Juggles* ~F Crouchdash *Can Chain QCF Moves* 3+4 Reverse Wheel *Only if Alstromeria Hits* b+(3_4) Rabbit Airstep ~f Crouchdash *Can Chain any Crouchdash Move* ~3 Rabbit Tail *Juggles* ~4 Rabbit Spine Shot d+3 Twist of Fate d/f+3 Hooking Heel *Juggles on CH* d/b+3 Circle Cutter u/f+3 Honey Hopkick *Juggles* SS+3 Shirin Dart RN 3 Running Slash Kick FC,d/f+3 Horizon Slide *Juggles on CH* (WS_QCF)+3 Backarc Wheel *Juggles* 4 Forward Wheel 3+4 Vertical Axis *Throws on Clean Hit* f+3+4 Clock Kick 3 Delayed Clock Kick *Juggles* 4 Clock Rewind f,f+3+4 Spine Shot b+3+4 (BT) d+3+4 Matterhorn Launch *Juggles* d/f+3+4 Spinning Edge *Juggles*, (BT) 3+4 Backwheel, (BT) d/b+3+4 Fressia Thrust (u/b_u)+3+4 Moonsault *Juggles* ~f Crouchdash *Can Chain any Crouchdash Move* 3,3+4 Alstroemeria u/f+3+4 Angel Knees 3 Angel Kick 3+4 Wing Cannon *Juggles* QCF+3+4 CLOISONNE *Critical* f+4 Arch Kick f,f+4 Alto Rodeo Stomp ~B (BT) d/f+4>4 Shut Up Stomper d/b+4 EDELWEISS SWEEP *Critical - Juggles on CH* u/f+4,3 Mustang Lance WS+4 Rising Lance b+(1+3)_(2+4) Mid/High Punch Reversal u~u/b Backflip b,b~u/b Run-Up Backflip, (BT) *Against Wall* b+1+4 Final Spine Shot *Unblockable* 4.1.3.4.43.4.4.(3+4) Elevenstring 4.1.3.(3+4)3..4.3.1.(3+4).4 Tenstring Back Turned (BT) Stance - (b+3+4) ---------------------------- 1,2 Cancer Une-Deux 2 Rompez Fleuret 1+2 Temptest d+3,4 Antelope Kicks 3+4 Twist Fleuret, (BT) 2 Daisy Switch d+3+4 Flat Trip *Juggles*, (BT) ~f Face Forward 4,3+4 Spinning Edge, (BT) Sample Combos ------------- d/f+3+4, BT d+1, WS+2, d+1,2,4 -=- 6 Hits -=- 45 pts. WS+2, u/f+3+4, 1, 1,2, u/f+3+4,3+4 -=- 7 Hits -=- 53 pts. u/f+3, d/f+1, d/f+1, 1, 1,2,4 -=- 7 Hits -=- 43 pts. SS+3, f+3+4 -=- 3 Hits -=- 40 pts. d/b+4, d/f+1, d/f+1, 3,2,3 -=- 6 Hits -=- 49 pts -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================== | LAW (Marshall) | ================== GRAPPLING TECHNIQUES (Front) (1+3)_(f+1+3) Twin Dragonstrike {1} (2+4)_(f+2+4) Leg Grab Takedown {2} d/f+1+2 Chastisement Punch {1+2} 1,2,1+2 Bulldog f+2+3 Dragon Dive {1} f,f+3+4 Dragon Knee *Juggles* {1+2} (DSS_DFS) 2+4 Triple Facekick Throw {2} (Left) (1+3)_(2+4) Headlock Kick {1} (Right) (1+3)_(2+4) Dragon Jewel Punch {2} (Back) (1+3)_(2+4) Throat Punch SPECIAL TECHNIQUES 1~[1],[1],[1] Punch Rush 1 Punch 2 Rush Fist ~b,f (DSS) 2 Rush Fist F+2 Midchop >1+2 Power Backfist >2 Dragon Knuckle ~b,f (DSS) 3 Rush Knee u/f+3,4 Fake Flip, Skyscraper *Juggles* ~b,f (DFS) d+1,3 Ducking Strike, Twist Kick b+1 Dragon Rain ~b,f (DSS) >2 Dragon Thunder ~b,f (DSS) >2 Dragon Storm u/f+1,3 Mugging Attack QCF+1,2,1 Flurry Fists 2 Whack Uppercut *Juggles* WS+1,2 Disoriented Fists ~b,f (DSS) d+1+2 (DSS) Stance *High/Mid Punch Parry* f+1+2 Overhead Smash BT 1+2 Dragon Back Blow WS+1+2 Generic Riser 2,2 Rage Dragon, (BT) 1,2 Dragon Fist Rage ~D Full Crouch 2,f+2,2 Jab, Dragon Knuckles f+2~1 1-Inch Punch *Stuns* b+2,2 Slick Backfists b+2,3 Junkyard Combo 4 Junkyard Kick *Juggles* ~b,f (DFS) d+4 Dragon's Tail (FC_d)+2,3 DRAGON SKYSCRAPER *Critical - Juggles* d/b+2 Elbow, (BT) 4 Frogman, (BT) ~D Lie Down, (FU/FA) F+2>2 Dragon Knuckle 1+2 Spread Backfist >2 Knuckle Combo ~b,f (DSS) f,f+2 Dragon Punch >1>3 Dragon Strike 3 Head Ringer d/f+2 Lifting Uppercut *Juggles* WS+2 Power Uppercut *Juggles* SS+2 Gut Punch ~b,f (DSS) 1 Gut Strike ~b,f (DSS) 2 Third Strike ~b,f (DSS) >1 Backfist BT 2,2 Elbow, Power Backfist 3,3 Feint Step-In Kick 3,4 High Tails d+3,3 Dragon Low Hook b+3 ROLLING RIGHT KICK *Critical* d/b+3 Leg Hunter Kick d/f+3,3 Mid/Low Lunge Kicks 3 Highkick 4 Flipkick f,f+3 Fierce Lunge Kick ~b,f (DFS) (u/f_u_u/b)+3,4 Hopkick, Flipkick *Juggles* (U/F_U_U/B)+3,4 Fake Flip, Skyscraper Kick *Juggles* ~b,f (DFS) FC,d/f,d,d/f+3 DRAGON SLIDE *Critical*, (FU/FT) FC+3,4 Crouchkick, Flipkick *Juggles* WS+3 Twist Kick, (DFS) BT u/f+3,4 Turning Jumpkick, Flipkick *Juggles* RN 3 Kang Kick 3+4 Stepping Drake (d+3+4)_(FC+4),3 Shin Kick Somersault *Juggles* f+3+4 Flying Axe *Juggles on CH* b+3+4 LEANBACK THRUST *Phases* d/f+3+4 Banana Peel u/f+3+4 Uhara Stomp SS+3+4 Bicycle Kick CH 4 Knockdown Highkick *Juggles* FC,u/b_u_u/f+4 Low Flipkick *Juggles* 3 Double Flipkick *Juggles* FC,U/B_U_U/F+4 High Flipkick FC,U/B_U_U/F+3+4 Super Flipkick, (FU/FT) 4,(u_u/f)+3 Roundhouse, Flipkick *Juggles* ~b,f (DFS) 4,3, High Kick, Spin Kick ~b,f (DFS) 4 High Kick ~b,f (DFS) f,f+4,3 Velocity Legs b+4,3 Tiger Fang Kicks d+4,3 Stepping Razor u/f+4 Hopkick *Juggles* U/F+4 Flip Kick *Juggles* 3 Double Flipkick *Juggles* WS+4,3 Rising Kick, Flipkick *Juggles* d/b+4 DRAGON'S TAIL *Critical* 4 Flipkick *Juggles* d/f+4,3 Thrust Kick, Flipkick *Juggles* BT 4,3 Wolf Fang Kicks BT d+4 Mule Sweep *Juggles* b,b~u/b Twisting Jumpkick *Against Wall* 1+2+3+4 Kiai Powerup *Hold 1+2+3+4* Supercharge 2 Destiny Fist *Juggles* (FU/FT)_(FU/FA) 1+2+3+4 Despondent Rise d/b+1+2 Dragon Fang *Unblockable* u,u Fang Cancel, (DSS) 1,3 Mugging Attack b+1+2 High/Medium Punch Parry *If Punch is Caught* 1 Tricky Trap *Turns Opponent Around* 2 Tricky Fist *Stuns* 3 Tricky Step-In Kick 4 Tricky Lowkick b+2+4 High/Mid Parry ~b,f (DSS) *Only if Parry Connects* d/f+122.13.3.3.4.3.4 Tenstring d/f+122.13.3.D+3.D+3.(3_4).4.4 Tenstring d/f+1.3.2.2.3.3.3.4.3.4 Tenstring d/f+1.3.2.2.3.D+3.D+3.(3_4).4.4 Tenstring Dragon Sign Stance (DSS) or Dragon Fake Step (DFS) - d+1+2 ---------------------------------------------------------- DFS b,f (DSS) 1 Dragon Knuckle >f+1 Dragon Rave 4 Legend Kick f+1 Dragon Rave 1+2 1-Inch Backfist 2 Skull Rocker f+2,2>1>2 Dragon Judgement ~D Full Crouch f+2~1 1-Inch Punch *Stuns* f+2>f+2 Rave Combo >1+2 Rave Fang >2 Rave War ~b,f (DSS) 2+4 3x Facekick Throw {2} 3 Whipping Kick f+3 Dragon Cannon ~b,f (DFS) 3+4 Legend Kick f+3+4 Flying Axe *Juggles on CH* b+3+4 Leanback Thrust u/f+3+4 Uhara Stomp 4,3 Junkyard Kicks *Juggles* Tricky Step Stance - b+1+2 (Missed Parry) ----------------------------------------- 1 Dragon Knuckle >f+1 Dragon Rave 4 Legend Kick f+1 Dragon Rave 1+2 Fake Hook 2 Fake Uppercut *Juggles* 3 Fake Step Cannon f+3 Dragon Cannon ~b,f (DFS) 3+4 Stepping Drake f+3+4 Flying Axe *Juggles on CH* b+3+4 Leanback Thrust u/f+3+4 Uhara Stomp 4,3 Junkyard Kicks *Juggles* Sample Combos ------------- d/f+2, b+2,3,4, f,f+2,1,3 -=- 7 Hits -=- 48 pts. WS+2, 4, b+2,3,4 -=- 5 Hits -=- 46 pts. f,f+3+4, 1,2,3, b+4,3 -=- 6 Hits -=- 35 pts. U/F+4,3, b+2, f,f+2,1,3 -=- 6 Hits -=- 58 pts. u/f+4, 4,u+3, f,f+4,3 -=- 5 Hits -=- 42 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================ | PAUL PHOENIX | ================ GRAPPLING TECHNIQUES (Front) (1+3)_(f+1+3) Shoulder Toss {1} (2+4)_(f+2+4) Shoulder Popper {2}, (FU/FT) 2+4~b Bloody Palm {2} d/f+1+2 Striking Shiho-Nage {1+2} f,f+1+2 Shoulder Ram {1+2} b+1+4 Stomach Throw {1}, (BT) d/f+1+3:QCF+2 Kongo Blast {1} (Left) (1+3)_(2+4) Dragon Screw {1} (Right) (1+3)_(2+4) Tripping Hip Toss {2} (Back) 1+3 Reverse Neck Throw 2+4 Gatelatch Slam (Tackle) [1,2,1,]_[2,1,2,] 1+2 [Mounted Punches,] Armbar (2,D+1,1),(N+4~1~1+2) Ultimate Punishment {1} SPECIAL TECHNIQUES 1,2 1-2 Jabs 1,4 Punch, Lowkick d+1 Tile Splitter 2 Deathfist *Hold 2* Chaos Fist 4,2 Falling Leaf b+1,2 Double Strike b,f+1 T-Elbow d/f+1 Quick Body Hook ~b Backsway 1,2 Jishi Combo QCF+1 Elbow Rush *Juggles* QCB Backdash 1 Bounce Tile Splitter *Juggles on CH* 1+2 Knuckleduster *Juggles* 2 Smoking Palm Strike 3,2 Low Sweep, Elbow >1 Power Cutter >3 Lightning Bolt 4 Phoenix Roundhouse SS+1 Hammer Smash *Stuns on CH* f+1+2 Overhead Smash b+1+2 Hassou Strike d+1+2 IRON MOUNTAIN *Phases* (FC_d/b)+1+2 Ultimate Tackle (FC,d/f)_(QCF)+1+2 GUNBA *Critical* f+1+4 Sidestepping Shoulder Ram 2,3_(d+3) Punch, Kick_(Lowkick) d+2 Stone Splitter *Opponent Must be Grounded* b+2 Stunstrike *Stuns on CH* f+2,3,1 Quick P-K Smash f,f+2 Dashing Elbow 1 Lungefist ~b Lungefist Cancel :1 HOLY DRAGON CLAW *Critical* 2 Lifting Leg Punch *Juggles* d/f+2 Uppercut *Juggles* d/b+2 Ouha u/f+2 Mortar Punch (u_u/b)+2 Clock Cleaner WS+2 Thunder Liftpalm *Juggles* QCF+2 DEATHFIST *Critical* (FC,d/f)_(D/F#)+2 Elbow >1 Lungefist >2 Lifting Leg Punch *Juggles* ~(b_d/b) Leg Punch Cancel 3,2 Piston Fire d/b+3 Spinning Ankle Crack WS+3,2 Knee Wrecker Combo SS+3 Ankle Kickout QCF+3 Gengetsu b+3 Knee Headstrike *Stuns* d/f+3,4 Phoenix Wings *Hold 4* Power Phoenix *Stuns* u/f+3,4 2 Jumping Kicks f,f+3,4 2 Jumping Kicks *Juggles* >4 Highkick >(f+4)_(d+4) Midkick_Lowkick QCF+3+4 Mountain Raze *Juggles* b+4 Ankle Bite d/f+4 Mid Stomach Kick *Stuns on CH* u/f+4 Jumping Boot *Juggles* f,f+4 Somersault Flip *Juggles* d+4,2 Falling Leaf 1+2 SPREAD BACKHAND *Critical* D#(2 seconds) Restless Taunt *Auto-Powerup* u+3+4 Idiot Flip Kick (FD/FA) *Paul Takes Damage* b,b~u/b Jumping Kick *Against Wall* b+(1+3)_(2+4) Reversal b,b+1+2 Burning Fist *Unblockable* 1232..1.2..1.4.2.1 Tenstring 1231..4.2.1.4.2.1 Tenstring 1231..2 Fivestring Sample Combos ------------- u/f+4, 1,2, QCF+2 -=- 4 Hits -=- 39 pts. d/f+2, 1, QCB+3,2,1 -=- 5 Hits -=- 42 pts. WS+2, 1,2, d+4,2,1+2 -=- 6 Hits -=- 54 pts. QCF+1, d/f+1, f+2,3,1 -=- 5 Hits -=- 51 pts. QCB+1+2, u/f+3, d+4,2,1+2 -=- 5 Hits -=- 58 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============= | STEVE FOX | - Unlockable Character ============= GRAPPLING TECHNIQUES (Front) (1+3)_(f+1+3) Stomach Gutter, Tossaway {1} (2+4)_(f+2+4) Rabbit Punch {2} f,f+1+2 Lifting Arm Snap, Arm Suplex {1+2} (Flicker) 1+2 Gryphon Throw {1+2} (PKB) 1+2 Ten Count {1+2} QCB+2+4 Hip Toss, Falling Elbow {2} (Left) (1+3)_(2+4) Gut Slugger Toss {1} (Right) (1+3)_(2+4) Neck Takedown, Neck Snap {2} (Back) (1+3)_(2+4) Hugging Slam SPECIAL TECHNIQUES 1,1 Snap Jabs d+1 Body Blow ~B (FLI) 3_4_(f+3_4)_(b+3_4) Sway Stance Transition 2 Shining Fist 1,2,1 British Rush ~B (FLI) ~F (PKB) 2 British Edge 3_4_(f+3_4)_(b+3_4) Sway Stance Transition d+2 British Sweep 3_4_(f+3_4)_(b+3_4) Sway Stance Transition d+1 Ankle Chaser b+1 Rushing Punch ~B (FLI) 2 Qick Two ~F (PKB) d+2,1 Frigate Edge u/f+1 Dashing Fist d/f+1,2 Uppercut, Straight Punch *Stuns on CH* 1 Straight Punch Feint, Left Hook ~B (FLI) f+1+2 Straight Punch Feint, 1-2 Punch 2 Straight Punch Feint, Body Hook 3_4_(f+3_4)_(b+3_4) Sway Stance Transition u/b+1 Leaning Gunshot d/f+1+2 SONIC FANG *Phases* QCF+1 Brit Smash ~B (FLI) WS+1,2 UPPERCUT, OVERHEAD BOMB *Critical* RN 1 Low Scooper f+1+2 Gyroscopes ~F (PKB) 1 Gyroscopes Hook d+1+2 Ground Punch *Grounded Opponent Only* SS+1+2 Foul Play WS+1+2 Finishing Blow *Juggles* 2,1 Short British Edge ~F (PKB) ~B (FLI) 2 Edge Upper f+2,1 Dashing Midpunch, Body Hook ~F (PKB) ~B (FLI) 2 Hook Feint, Delayed Blow f,f+2 EAGLE CLAW *Critical* b+2 Body Bomb *Stuns* d+2,1,2 Low Punch, Uppercut, Right Hook d+2~N+1 Low Punch Feint, Uppercut 2 Overhead Punch f+2 British Hook 3_4_(f+3_4)_(b+3_4) Sway Stance Transition u/f+2 Jumping Uppercut *Juggles* u/b+2 Arrow Punch RN 2 Superman Punch WS+2 Rising Uppercut *Juggles on CH* 3_4_(f+3_4)_(b+3_4) Sway Stance Transition d/f+2 Crescent Hook *Stuns on CH* [FC,]d/b+2 LOW SWEEP PUNCH *Critical* 3 Left Sway Stance d/b+3 Low Knee Check 2 Left Hook u/f+3 Hopping Stomp 2 Dirty Smash f+(3_4) Ducking Stance F+3_4 *Hold F+3_4* Power Ducking Stance b+(3_4) Back Sway Stance f+3+4 Peekaboo Stance - (PKB) b+3+4 Flicker Stance - (FLI) 3+4 Albatross Spin 4 Right Sway Stance u/f+4 Hopping Snapkick *Juggles* b,b~u/b Jumping Overhead Bomb *Against Wall* 2+3+4 Provocation Taunt b+1+2 High/Mid Punch Parry QCB,f+2 Mach Wick *Unblockable* d/f+1,2~f+1+2,1,1,2,1,1,2,1,2 Tenstring d/f+1,2~f+1+2,1,1,2,1,1,2,1,f+2 Tenstring d/f+1,2~f+1+2,1,1,2,1,1,3,2,3+4 Tenstring Flicker Stance - (FLI) - b+3+4 ------------------------------ 1,[1] Left Punch[es] ~B (FLI) 1 Left Punch ~B (FLI) 2 Overhead Punch f+1 Overhead Left (u_d)+1 Left Body Hook 2 Overhead Punch QCF+1 Brit Smash ~B (FLI) b+1+2 High/Mid Punch Parry 2 Overhead Punch b+2 Trident Lunge 3_4_(f+3_4)_(b+3_4) Sway Stance Transition Peekaboo Stance - (PKB) - f+3+4 ------------------------------- f Peekaboo Walk, (PKB) d/b Peekaboo Cancel 1,2,1 Albion Rush, (PKB) d/f+1 Argos Hook, (PKB) 1,2,1 Argos Rush 2 Cross Cut d+1 Patella Smash, (PKB) b+1,1,2,1 Lancaster Rush ~B (FLI) f+1+2 Break, (PKB) 2 Spite Hook, (PKB) f+2 Gazelle Upper, (PKB) b+2 Leaning Meathook d+2 Leg Cracker d/f+2 Cutting Elbow *Juggles*, (PKB) (u_u/f)+2 Dreadnaught Upper *Juggles* d/f+3+4 Cobra Weave (F#_D/F#)+2,1,2,1,2... Dempsy Roll 3_4_(f+3_4)_(b+3_4) Sway Stance Transition Left Sway Stance- 3 ------------------- 1 Left Shot ~b (FLI) >1 Gut Hook f+1,1 Centurion Rush ~b (FLI) 2 Short Shoulder ~F (PKB) 1 Billy Club b+3 Back Sway Stance f+3 Ducking Stance (f+3_4)_(b+3_4) Sway Stance Transition Right Sway Stance - 4 --------------------- 1 Short Shoulder ~F (PKB) 2 Dashing Cut *Juggles* 2 RIGHT BODY HOOK *Critical* (f+3_4)_(b+3_4) Sway Stance Transition Back Sway Stance - b+3_4_(3+4) ------------------------------ 1 Overhead Bomb 2 Limbo Uppercut *Stuns* (u+3_4)_(f+3_4)_(b+3_4) Sway Stance Transition Ducking Stance - f+3_4 ---------------------- 1 Stomach Uppercut 2 Power Uppercut *Juggles* f+2 Right Hook 1+2~1~2~1~2~1~2~1~2~1 Tenstring (u+3_4)_(f+3_4)_(b+3_4) Sway Stance Transition Power Ducking Stance - F+3_4 (Hold F+3_4 until Grunt) ----------------------------------------------------- d_d/f Sway Stance In u/f_u_u/b Sway Stance Out 1 Spark Gazelle Punch *Juggles* N+2 Spark Sea Hawk Uppercut *Juggles* f+2 Spark Sea Hawk Hook *Stuns* Albatross Spin - 3+4 -------------------- ~[U_D] Sidestep Spin ~F (PKB) 1 Spinning Gutpunch d+1 Spinning Low Punch 2 Spin-Around Right d+2 Low Punch Sample Combos ------------- f+3,2, 1, d/f+1,2,1~b, FLI 1,2 -=- 6 Hits -=- 43 pts. u/f+4, 1, 1, 1,2,1,2 -=- 7 Hits -=- 45 pts. u/f+2, d/f+1,2,1~b, (FLI) 1,1,[1],2 -=- 6 Hits -=- 50 pts. b+3,2, d/f+1, 1,2,1,d+2 -=- 6 Hits -=- 56 pts. (F+3)#,N+2, f+3,1, d/f+1,2,1~b, FLI 1,2 -=- 6 Hits -=- 57 pts. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Contributors: kayzuya, jedibob, Star Saber, tyler2k, Jaguar Clash, Baraka, ------------- Monokeros, Abigan2K, J Boot -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Special Thanks -------------- EFNet IRC channel #tekken MarkMan at http://sdtekken.com Castel at http://tekkenzaibatsu.com Aris at http://avoidingthepuddle.com Rip at http://levelupyourgame.com -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-